AI Insights · Timothy · July 2024
Top 5 Slime Games in Ecuador for Q2 2024: Unified Platform Performance
Discover how the top 5 slime games performed in Ecuador during Q2 2024 on a unified platform, with insights on downloads, revenue, and active users.
In Q2 2024, the top 5 slime games on a unified platform in Ecuador showcased varied performance metrics. Here's a detailed look at the downloads, revenue, and weekly active users for each game, based on data from Sensor Tower.
World of Slime Simulator Games from Solid Apps INC saw fluctuating revenue, peaking at $38 in the week of April 22. Downloads were minimal, with a slight increase to 4 in the week of May 27. Weekly active users declined from 65 at the beginning of April to 31 by the end of June.
Fluid Simulation, developed by Pavel Dobryakov, experienced a varied revenue stream, with a high of $13 in the week of April 29. Downloads were sparse, with a maximum of 3 in the week of April 8.
Virtual Slime by Cider Software LLC maintained a steady but low revenue, consistently generating around $1 to $3 per week. Downloads were highest in the week of May 13, reaching 5.
Bruno - My Super Slime Pet from Dramaton LTD showed significant download numbers, peaking at over 14K in the week of May 27. Weekly active users increased from 37.5K at the start of April to a high of 46.8K in early June, before settling at 36.7K by the end of the quarter. Revenue was negligible until the final week of June, when it reached $4.
Goo: Slime simulator, ASMR by Exomind LTD had minimal activity, with only one download recorded in the week of April 15 and no revenue or active user data available.
For more detailed insights and data, visit Sensor Tower.